1. Choose a narrow goal
Pick one skill for the evening: explaining an entry plan, supporting a particular troop or spotting why an attack lost momentum. Ask participants what they want to learn before choosing it. This is an informal clan activity, not an official event or a way to earn special rewards.
Use the game’s Friendly Challenges feature where appropriate and check the current in-game conditions before announcing the format. Supercell’s support page is linked below. Do not promise that every army, layout or account will be available for every participant.
2. Send an invitation people can act on
Copy and adapt this invitation: “Practice night on [date], [start time and time zone], for about 45 minutes. Focus: [one skill]. Reply with your Town Hall level and what you want to practise. Bring one question. We will pair players for feedback; joining late or watching is fine.”
Give the start time a time zone. A vague “tonight” is easily misunderstood in an international clan. Ask for an approximate head count, then choose a group size the host can actually manage.
3. Use a short agenda
| Time | Activity | Host’s job |
|---|---|---|
| 0–5 minutes | Introductions and one goal each | Confirm who is playing and who is watching |
| 5–10 minutes | Explain the first plan | Keep the explanation focused |
| 10–25 minutes | Take turns practising | Track whose turn is next |
| 25–35 minutes | Try one adjustment | Help each player change one thing |
| 35–45 minutes | Share lessons and wrap up | Record a useful next step, then finish |
This is a suggested 45-minute schedule, not a game timer. With a larger group, make smaller pairs or run a second session. Do not squeeze everyone into a single queue and leave half the clan waiting.
4. Give feedback that can be used
Ask the attacker to explain their intended plan before spectators offer advice. Then describe one visible moment and one adjustment to try. For example: “The support arrived after the main group had moved on; next time, choose the support timing before starting.” This is a hypothetical coaching example, not a report of a tested attack.
Avoid assigning a single result to skill or effort. Ask what the player saw, whether the plan changed and what they would repeat. Keep comments about the attack, not the person. Watching should be a valid way to take part.
For individual observations, use the replay review worksheet. For controlled comparisons across attempts, use the separate testing log. This guide is the group schedule around those tools.
5. Finish with a useful next step
Ask each person for one thing they will try again and one question they still have. Save only a short recap in clan chat: the topic, a useful lesson and the next proposed date. Avoid ranking people by practice results unless everyone explicitly agreed to that format beforehand.
- Someone arrives late: offer a viewing spot or the next available turn.
- A pairing cannot use the planned setup: change the exercise or switch to discussing a replay.
- Chat gets crowded: let one host call the order and keep one feedback thread at a time.
- Time runs out: finish on schedule and offer another session instead of stretching the evening indefinitely.
You have a workable result when everyone who wanted feedback received one specific suggestion and knows what to try next. A long list of scores is optional.
Quick questions
Does this require a competitive clan?
No. The proposed format is cooperative. The host can make it smaller, slower or observation-only to suit the group.
Is this an official tournament format?
No. It is an independent planning template for an informal clan session, with no official affiliation or promised prizes.
Sources and game versions
Rules checked against the sources below on October 17, 2026. For sign-up windows, current league formats and account eligibility, follow the information shown in your game.



