Wall-jumping defense troop
Hog Rider
Hog Riders jump walls and prioritise defenses. They can move through compartments quickly, but their route may expose a group to concentrated defensive damage.
Plan the attack
- Trace the next few defenses they will choose. Remove threats that the Hog route does not naturally solve.
- Place healing where the group will take damage and continue moving, watching for splits rather than following one Rider.
Common mistake
Ignoring defending troops while the Hogs move between defenses. Defense priority does not make the rest of the base harmless.
Works alongside

Healing supports Hogs as they cross a dangerous defense cluster. The area should cover the group’s next position, not an empty section behind it.
Before prioritising an upgrade
For a Hog army, compare Hog level with Healing Spell and the troops that handle the entry and defending units. Each has a separate job.
Check the player’s current army levels →
Sources and scope
Original planning notes by Clash Insight, reviewed 2026-10-08. Reference facts and Supercell game artwork are from the pinned game-data collection below. Suggestions describe roles and timing; their outcome depends on the base, army and deployment.
