Witch game artwork

Skeleton support and ground damage

Witch

Witches summon Skeletons, adding a stream of small units to a ground attack. Keeping the Witches alive lets that support continue; losing them at the edge stops it early.

Plan the attack

  1. Place a front line before exposing the Witches to defenses.
  2. Provide a route into the village and watch splash coverage along the sides. Keep the damage source protected while Skeletons move ahead.

Common mistake

Dropping Witches directly into defensive fire and relying on the first Skeleton wave to rescue the entry.

Works alongside

Golem
Golem

A Golem provides a durable front line while Witches keep producing Skeletons. The combination still needs a funnel and wall access.

Before prioritising an upgrade

Review Witch research if Skeleton support is part of the regular army. Replay the point where Witches are lost before assuming another level fixes it.

Check the player’s current army levels →

Sources and scope

Original planning notes by Clash Insight, reviewed 2026-10-08. Reference facts and Supercell game artwork are from the pinned game-data collection below. Suggestions describe roles and timing; their outcome depends on the base, army and deployment.

Keep planning