Wizard game artwork

Ground splash damage

Wizard

Wizards attack ground and air targets with splash damage. They clear groups of nearby targets well when protected, but can be lost quickly when they lead an entry.

Plan the attack

  1. Use a tank to draw fire before placing Wizards where they can reach the outside buildings you want removed.
  2. Space the support line and watch whether it follows the tanks into the intended compartment.

Common mistake

Clumping every Wizard into one tile behind a weak front line. Splash defenses can remove the damage support together.

Works alongside

Golem
Golem

A Golem can occupy defenses while Wizards clear buildings behind it. Check the route after each outside building falls.

Before prioritising an upgrade

Upgrade Wizards if they are the army’s regular funnel or damage support. A funnel can also fail from placement, which a research upgrade will not fix.

Check the player’s current army levels →

Sources and scope

Original planning notes by Clash Insight, reviewed 2026-10-08. Reference facts and Supercell game artwork are from the pinned game-data collection below. Suggestions describe roles and timing; their outcome depends on the base, army and deployment.

Keep planning