
Ground access
Jump Spell
Jump allows ground troops to cross walls in its area. It opens a route without destroying the walls, so the connected compartments must be useful to the army.
Plan the attack
- Identify which compartments the army needs to connect and where the wall crossing should be.
- Clear outside targets and place Jump to cover the chosen walls. Watch the troops’ targets as they approach the crossing.
Common mistake
Using Jump as a substitute for a funnel. Troops can still choose a nearby outside building instead of the open route.
Works alongside
Jump gives P.E.K.K.A access across walls while she supplies heavy damage. The funnel must lead her to the crossing.
Before prioritising an upgrade
Check Jump research for armies that rely on its route. Plan the crossings on the layout before spending spell space on it.
Check the player’s current army levels →
Sources and scope
Original planning notes by Clash Insight, reviewed 2026-10-08. Reference facts and Supercell game artwork are from the pinned game-data collection below. Suggestions describe roles and timing; their outcome depends on the base, army and deployment.
