P.E.K.K.A game artwork

Heavy ground damage

P.E.K.K.A

P.E.K.K.A delivers strong hits and can take damage on the ground. She attacks nearby targets rather than seeking a particular defense, so an open wall does not guarantee an entry.

Plan the attack

  1. Remove outside buildings that would pull her away from the planned compartment.
  2. Provide a wall opening or Jump route, then let supporting troops follow the protected entry.

Common mistake

Assuming heavy damage compensates for walking around the base. The strongest hit is wasted if it reaches the wrong target.

Works alongside

Jump Spell
Jump Spell

Jump gives a ground army access across walls. It works best when the funnel already leads P.E.K.K.A toward the chosen crossing.

Before prioritising an upgrade

If P.E.K.K.A is the main damage troop, check her level and the entry tools together. A new level will not correct a missing funnel.

Check the player’s current army levels →

Sources and scope

Original planning notes by Clash Insight, reviewed 2026-10-08. Reference facts and Supercell game artwork are from the pinned game-data collection below. Suggestions describe roles and timing; their outcome depends on the base, army and deployment.

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